In the third, he went down swinging on three consecutive sliders. Skubal struck out Bryce Harper, the reigning National League MVP, on four pitches in the first inning, then he struck him out again on three pitches in the third inning. In the first, Harper was caught looking at a 95.6 mph fastball in the strike zone. SHAWN WINDSOR: Tucker Barnhart may be the Tigers' most important offseason additionĪRMS UPDATE: Tigers' Michael Pineda gets work visa approved. They played most of their lineup, and I think he brought an edge today that was pretty good to see." "I thought his intensity was in-season-like, and I thought he commanded. "He was excellent," Tigers manager AJ Hinch said. He turned in four scoreless innings on three hits, one walk and five strikeouts. Making his third spring training start, left-hander Tarik Skubal gave the Tigers momentum with a spectacular performance.
The Detroit Tigers topped the Philadelphia Phillies, 7-1, on Wednesday at Ba圜are Ballpark, improving to 5-5 (with two ties) in Grapefruit League play. Bryce default settings are thus higher, giving the impression that the overall quality is also higher.View Gallery: Detroit Tigers lose to New York Yankees, 11-7: Best photosĬLEARWATER, Fla.
Switching to superior or premium dramatically increases render times and makes the quality even higher. In Bryce, the default render quality is already good. Using higher settings in complex scenes makes render times dramatically higher and still does not entirely solve the scaling problem in critical areas. This can lead to scale effects in reflections. When switching to more advanced settings (eg: superior) quality greatly improves, render times dramatically increase, but minimum object antialiasing quality is still low (set at 4 vs the 24 I used in the above scene). With this setting, renders are fast, but images look very crappy giving the beginner the impression that the general image quality is very low and making it difficult to foresee the final result. The default image quality of Vue is preview. In comparison, making preview renders in Vue is really not practical. But the Live Viewer makes it more practical as it shows you the final result very fast. It is less adapted for landscapes, due to the lack of an easy to use and reliable haze setup. The faster renders of Octane make it a very practical choice for working on anything but the most complex scenes. Pathtracing render with 4000 samples.Īppreciation: the GPU renderer works very fast and is very good, provided it has enough samples. If not, it may appear a bit grainy. IBL environment and a slight depth of field (DoF) effect. The "black hole" of the HDRI image is very apparent. Crisp antialiasing with lots of subrays per pixel (min: 24, max: 48).Īppreciation: With these high settings, the antialiasing is fine, and the shadows better than on the Bryce image. The shadows around the trifoil remain patchy.Įnvironment mapping render with radiosity.
Render time: No idea, but likely to be more than 30'.Īppreciation: the antialiasing is silky smooth, but at the price of a very long render time. IBL render with 128 quality and superfine antialiasing. This difference is mainly due to the result in IBL set up. The only thing I was unable to make identical is the lighting.
I set up the very same scene in both programs: So I wanted to see if the Vue antialiasing was really that bad or if similar results could be obtained in both programs on that respect. This is a way you can tell an image is done is Vue.Īs a result, I generally favored Bryce to make images involving reflective metals or water such as these: On the contrary, in many Vue images, water reflections look quite crappy. Even in pictures involving still water, they are generally silk smooth. One thing is generally striking when you use reflective materials in Bryce, such as water or metal: the exquisite quality of the reflections. I unsed to complain about the quality of antialiasing in Vue compared to the one you can get in Bryce.Īs I wanted to see if Bryce-like quality could be obtained in Vue, I set up a similar scene in both programs and rendered it to have a fair comparison.Īs I have been using Octane Render lately, I have added it to the test.